Project
Work
About
Contact Me

Game UX
IoT
In-house · NDA
UFOs in thequiet forest.
A redesign of the IoT sensors (Oplate 小黑盤) pairing screen used by elderly care center staff — replacing technical setup with a small, friendly narrative so non-technical caregivers can connect motion sensors to the smart TV without help, anxiety, or training.
UX/UI
Role
IoT
×
Senior Care
Context
Care center staff
Users
scroll
The problem
Four small frictions,
one delayed activity.
Observing staff use the original interface, four pain points kept showing up. Individually small. Together, enough to make caregivers ask a colleague for help — delaying the actual game session for the elderly.
02 / Silence
No feedback during pairing
Two empty boxes gave no visual sense of progress. Staff tapped repeatedly, unsure if anything was happening.
03 / Atmosphere
A clinical, alarming red
The screen looked like an error message. For a tool used in a warm, social environment, the tone was wrong.
04 / Confidence
Fear of breaking it
Without playful affordance, every tap felt high-stakes. Staff hesitated; residents waited.
01 / Jargon
Words made for engineers
"Scanned", "Connected", "Refresh" — system states, not human actions. Staff weren't sure which side meant what.
Who it's for
Designing for thecaregiver,
not the engineer.
The end audience of the gaming system is seniors — but the people touching this
screen, every day, are care center staff. Their context shaped every decision.
40-60+
Age range
‹ 30s
Time available
Zero
Training expected
The concept
The IoT sensors already felt like tiny UFOs, their LED rings scanning for connection.
So the UI embraced the metaphor: moonlit skies, floating saucers, and pairing reimagined as welcoming visitors.
Clear Chinese instructions replaced technical system states with a single, obvious next step.


The sensors already looked like UFOs.
The interface just hadn't noticed yet.
The transformation
Before & After
5 system labels → 1 simple instruction
System-state UI · technical labels
Pre-design
Before

System-state UI · technical labels
re-design
after

OUTCOME
From a chore to a20 second story.
The redesigned flow let care staff complete pairing without training, without asking colleagues, and — by their own report — without dreading it.
More importantly, the warmth of the setup screen carried into the activity itself.
The first thing residents saw on the TV was no longer a configuration menu; it was a forest under a quiet sky.
0
Training required
1
Action to pair
20
Seconds to setup

Game UX
IoT
In-house · NDA
UFOs in the quiet forest.
A redesign of the IoT sensors (Oplate 小黑盤) pairing screen used by elderly care center staff — replacing technical setup with a small, friendly narrative so non-technical caregivers can connect motion sensors to the smart TV without help, anxiety, or training.
UX/UI
Role
IoT
×
Senior Care
Context
Care center staff
Users
scroll
The problem
Four small frictions,
one delayed activity.
Observing staff use the original interface, four pain points kept showing up. Individually small.Together, enough to make caregivers ask a colleague for help — delaying the actual game session for the elderly.
02 / Silence
No feedback during pairing
Two empty boxes gave no visual sense of progress. Staff tapped repeatedly, unsure if anything was happening.
03 / Atmosphere
A clinical, alarming red
The screen looked like an error message. For a tool used in a warm, social environment, the tone was wrong.
04 / Confidence
Fear of breaking it
Without playful affordance, every tap felt high-stakes. Staff hesitated; residents waited.
01 / Jargon
Words made for engineers
"Scanned", "Connected", "Refresh" — system states, not human actions. Staff weren't sure which side meant what.
Who it's for
Designing for thecaregiver,
not the engineer.
The end audience of the gaming system is seniors — but the people touching this
screen, every day, are care center staff. Their context shaped every decision.
40-60+
Age range
‹ 30s
Time available
Zero
Training expected
The concept
The IoT sensors already felt like tiny UFOs, their LED rings scanning for connection.
So the UI embraced the metaphor: moonlit skies, floating saucers, and pairing reimagined as welcoming visitors.
Clear Chinese instructions replaced technical system states with a single, obvious next step.


The sensors already looked like UFOs.
The interface just hadn't noticed yet.
The transformation
Before & After
5 system labels → 1 simple instruction
System-state UI · technical labels
Pre-design
Before

after

System-state UI · technical labels
re-design
OUTCOME
From a chore to a20 second story.
The redesigned flow let care staff complete pairing without training, without
asking colleagues, and — by their own report — without dreading it.
More importantly, the warmth of the setup screen carried into the activity itself.
The first thing residents saw on the TV was no longer a configuration menu; it was a forest under a quiet sky.
0
Training required
1
Action to pair
20
Seconds to setup
Project
Work
About
Contact Me




Game UX
IoT
In-house · NDA
UFOs in the quiet forest.
A redesign of the IoT sensors (Oplate 小黑盤) pairing screen used by elderly care center staff — replacing technical setup with a small, friendly narrative so non-technical caregivers can connect motion sensors to the smart TV without help, anxiety, or training.
UX/UI
Role
IoT
×
Senior Care
Context
Care center staff
Users
scroll
The problem
Four small frictions,
one delayed activity.
Observing staff use the original interface, four pain points kept showing up. Individually small.Together, enough to make caregivers ask a colleague for help — delaying the actual game session for the elderly.
02 / Silence
No feedback during pairing
Two empty boxes gave no visual sense of progress. Staff tapped repeatedly, unsure if anything was happening.
03 / Atmosphere
A clinical, alarming red
The screen looked like an error message. For a tool used in a warm, social environment, the tone was wrong.
04 / Confidence
Fear of breaking it
Without playful affordance, every tap felt high-stakes. Staff hesitated; residents waited.
01 / Jargon
Words made for engineers
"Scanned", "Connected", "Refresh" — system states, not human actions. Staff weren't sure which side meant what.
Who it's for
Designing for thecaregiver,
not the engineer.
The end audience of the gaming system is seniors — but the people touching this
screen, every day, are care center staff. Their context shaped every decision.
40-60+
Age range
‹ 30s
Time available
Zero
Training expected
The concept
The IoT sensors already felt like tiny UFOs, their LED rings scanning for connection.
So the UI embraced the metaphor: moonlit skies, floating saucers, and pairing reimagined as welcoming visitors.
Clear Chinese instructions replaced technical system states with a single, obvious next step.


The sensors already looked like UFOs.
The interface just hadn't noticed yet.
The transformation
Before & After
5 system labels → 1 simple instruction
Before

System-state UI · technical labels
Pre-design
after

System-state UI · technical labels
re-design
OUTCOME
From a chore to a20 second story.
The redesigned flow let care staff complete pairing without training, without
asking colleagues, and — by their own report — without dreading it.
More importantly, the warmth of the setup screen carried into the activity itself.
The first thing residents saw on the TV was no longer a configuration menu; it was a forest under a quiet sky.
0
Training sessions required for staff to use
1
Action to pair
20
Seconds setup time